Entertainment and Storytelling, Health & Medical, Dance, Motion Graphics.
Digital Humans creation and animation
LUMINOUS
Unreal Engine Metahuman
Unreal Engine Metahuman
Lighting and rendering in Unreal Engine
Lighting and rendering in Unreal Engine
Cloth creation, fitting, and animation
Cloth creation, fitting, and animation
Motion Capture with Optitrack
Motion Capture with Optitrack
Mocap retargeted with HIK in Maya
Mocap retargeted with HIK in Maya
Additive layered animation in Maya
Additive layered animation in Maya
Metahuman Facial Animation
Metahuman Facial Animation
Metahuman Retarget in Maya
Metahuman Retarget in Maya
Additive Key Frame Animation in Maya
Additive Key Frame Animation in Maya
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UNREAL ENGINE ANIMATION FELLOWSHIP

Behind the scenes. The animation proces: from choreography creation to facial animation

Unreal Engine Animation Fellowship 2023


Facial Animation: Metahuman Animator Capture and Unreal Engine Motion Editing

Digital Human creation, performance, and motion editing

Directed, choreographed, and trained the team and performers. Performers: Kelly Cardosi  (choreography by Marcela Bragagnolo), Monica Hill and Justin Bowen (choreography by justin Bowen and Monica Hill)

Costume creation and simulation
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CREATURE CREATION & ANIMATION

Traditional key frame animation - Maya


CG Tiger:  body animated in Maya,  world building in Unreal Engine, groom and facial expression enhanced with AI, post-production in Nuke.

Tiger animated in sequencer with layered animation in Maya
Tiger animated in sequencer with layered animation in Maya
Tiger animated in Maya imported as Alembic
Tiger animated in Maya imported as Alembic
Photogrametry
Photogrametry

Landscape, water system, and folliage in Unreal engine. Animations in Maya. Photogrammetry with Reality Capture. 

Capturing Real Objects
Capturing Real Objects
Re-creating the mesh:  Reality Capture, Maya, ZBRush
Re-creating the mesh: Reality Capture, Maya, ZBRush
Applying texture
Applying texture
Integrating 3D environment
Integrating 3D environment
Optimizing for AR
Optimizing for AR
Virtual Production_Unreal Engine
Virtual Production_Unreal Engine
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VIRTUAL STAGE

Animation Captured with Move.Ai, edited and key frame in Maya and Unreal Engine. Dancer: Audrey Lynn

Digital Human creation
Digital Human creation
Animation Edited in Unreal Engine
Animation Edited in Unreal Engine
Dress created in Marvelous Design
Dress created in Marvelous Design
Theater assembled with UE marketplace assets
Theater assembled with UE marketplace assets
Custom Metahuman placed in Unreal Engine editor
Custom Metahuman placed in Unreal Engine editor
Custom rigg and final animation made with traditional keyframe animation technique
Custom rigg and final animation made with traditional keyframe animation technique
Lighting in UE
Lighting in UE
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Combined motion capture and traditional animation.
Dancer Wilma Casal
Dancer Wilma Casal
3D animation in Maya
3D animation in Maya
Dancer Phoenix LinSong
Dancer Phoenix LinSong
Maya software
Maya software
Maya Modeling
Maya Modeling
Maya Modeling
Maya Modeling
Maya Modeling
Maya Modeling
Animation Anatomy Course
Animation Anatomy Course
Animation Anatomy course
Animation Anatomy course
Animation Anatomy for the movement course
Animation Anatomy for the movement course

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