

Unreal Engine Metahuman
Lighting and rendering in Unreal Engine

Cloth creation, fitting, and animation

Motion Capture with Optitrack

Mocap retargeted with HIK in Maya

Additive layered animation in Maya


Metahuman Facial Animation

Metahuman Retarget in Maya

Additive Key Frame Animation in Maya





Behind the scenes. The animation proces: from choreography creation to facial animation

Unreal Engine Animation Fellowship 2023









Facial Animation: Metahuman Animator Capture and Unreal Engine Motion Editing
Digital Human creation, performance, and motion editing

Directed, choreographed, and trained the team and performers. Performers: Kelly Cardosi  (choreography by Marcela Bragagnolo), Monica Hill and Justin Bowen (choreography by justin Bowen and Monica Hill)


Traditional key frame animation -Â Maya
CG Tiger: body animated in Maya, world building in Unreal Engine, groom and facial expression enhanced with AI, post-production in Nuke.

Tiger animated in sequencer with layered animation in Maya

Tiger animated in Maya imported as Alembic

Photogrametry
Landscape, water system, and folliage in Unreal engine. Animations in Maya. Photogrammetry with Reality Capture.Â

Capturing Real Objects
Re-creating the mesh: Reality Capture, Maya, ZBRush
Applying texture

Integrating 3D environment

Optimizing for AR

Virtual Production_Unreal Engine

Animation Captured with Move.Ai, edited and key frame in Maya and Unreal Engine. Dancer: Audrey Lynn

Digital Human creation

Animation Edited in Unreal Engine

Dress created in Marvelous Design



Theater assembled with UE marketplace assets

Custom Metahuman placed in Unreal Engine editor

Custom rigg and final animation made with traditional keyframe animation technique

Lighting in UE

Dancer Wilma Casal

3D animation in Maya

Dancer Phoenix LinSong

Maya software





Maya Modeling

Maya Modeling

Maya Modeling

Animation Anatomy Course

Animation Anatomy course

Animation Anatomy for the movement course

