Unreal Engine Animation and Rigging Fellow (2023-2026)
100% traditional keyframe animation, cloth simulation, and VFX particle simulation.
Unreal Engine Metahuman
Lighting and rendering in Unreal Engine
Cloth creation, fitting, and animation
Motion Capture with Optitrack
Mocap retargeted with HIK in Maya
Additive layered animation in Maya
Metahuman Facial Animation
Metahuman Retarget in Maya
Additive Key Frame Animation in Maya
Behind the scenes. The animation proces: from choreography creation to facial animation
Unreal Engine Animation Fellowship 2023
Facial Animation: Metahuman Animator Capture and Unreal Engine Motion Editing
Digital Human creation, performance, and motion editing
Directed, choreographed, and trained the team and performers. Performers: Kelly Cardosi (choreography by Marcela Bragagnolo), Monica Hill and Justin Bowen (choreography by justin Bowen and Monica Hill)
Animated in Unreal Engine
Traditional key frame animation - Maya
CG Tiger: body animated in Maya, world building in Unreal Engine, groom and facial expression enhanced with AI, post-production in Nuke.
Tiger animated in sequencer with layered animation in Maya
Tiger animated in Maya imported as Alembic
Photogrametry
Landscape, water system, and folliage in Unreal engine. Animations in Maya. Photogrammetry with Reality Capture.
Capturing Real Objects
Re-creating the mesh: Reality Capture, Maya, ZBRush
Applying texture
Integrating 3D environment
Optimizing for AR
Virtual Production_Unreal Engine
Animation Captured with Move.Ai, edited and key framed in Maya and Unreal Engine. Dancer: Audrey Lynn
Digital Human creation
Animation Edited in Unreal Engine
Dress created in Marvelous Design
Theater assembled with UE marketplace assets
Custom Metahuman placed in Unreal Engine editor
Custom rigg and final animation made with traditional keyframe animation technique
Lighting in UE
Dancer Phoenix LinSong
Maya software
Maya Modeling
Maya Modeling
Maya Modeling
Animation Anatomy Course
Animation Anatomy course
Animation Anatomy for the movement course